30 lines
683 B
C++
30 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "EdGraph/EdGraphNode.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "AnimStateEntryNode.generated.h"
|
|
|
|
class UObject;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimStateEntryNode : public UEdGraphNode
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
|
|
//~ Begin UEdGraphNode Interface
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
//~ End UEdGraphNode Interface
|
|
|
|
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
|
|
|
|
};
|