// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "AnimStateEntryNode.generated.h" class UObject; UCLASS(MinimalAPI) class UAnimStateEntryNode : public UEdGraphNode { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; //~ End UEdGraphNode Interface ANIMGRAPH_API UEdGraphNode* GetOutputNode() const; };