24 lines
712 B
C++
24 lines
712 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Animation/AnimNode_StateMachine.h"
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#include "AnimGraphNode_StateMachineBase.h"
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#include "AnimGraphNode_StateMachine.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
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{
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GENERATED_UCLASS_BODY()
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// Runtime state machine representation (empty; populated during compilation)
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_StateMachine Node;
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// UAnimGraphNode_StateMachineBase interface
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virtual FAnimNode_StateMachine& GetNode() override { return Node; }
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// End of UAnimGraphNode_StateMachineBase interface
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};
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