// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Animation/AnimNode_StateMachine.h" #include "AnimGraphNode_StateMachineBase.h" #include "AnimGraphNode_StateMachine.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase { GENERATED_UCLASS_BODY() // Runtime state machine representation (empty; populated during compilation) UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_StateMachine Node; // UAnimGraphNode_StateMachineBase interface virtual FAnimNode_StateMachine& GetNode() override { return Node; } // End of UAnimGraphNode_StateMachineBase interface };