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UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h
2025-05-18 13:04:45 +08:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_Slot.h"
#include "AnimGraphNode_Slot.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Slot : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_Slot Node;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface.
//~ Begin UAnimGraphNode_Base Interface
virtual FString GetNodeCategory() const override;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
//~ End UAnimGraphNode_Base Interface
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTitleTextTable CachedNodeTitles;
};