// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EdGraph/EdGraphNodeUtils.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_Slot.h" #include "AnimGraphNode_Slot.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_Slot : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_Slot Node; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface. //~ Begin UAnimGraphNode_Base Interface virtual FString GetNodeCategory() const override; virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override; //~ End UAnimGraphNode_Base Interface private: /** Constructing FText strings can be costly, so we cache the node's title */ FNodeTitleTextTable CachedNodeTitles; };