26 lines
716 B
C++
26 lines
716 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_RefPoseBase.h"
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#include "AnimNodes/AnimNode_PoseSnapshot.h"
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#include "AnimGraphNode_PoseSnapshot.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_PoseSnapshot : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_PoseSnapshot Node;
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// UEdGraphNode interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetMenuCategory() const override;
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// End of UEdGraphNode interface
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};
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