// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimGraphNode_RefPoseBase.h" #include "AnimNodes/AnimNode_PoseSnapshot.h" #include "AnimGraphNode_PoseSnapshot.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_PoseSnapshot : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_PoseSnapshot Node; // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; // End of UEdGraphNode interface };