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UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Inertialization.h
2025-05-18 13:04:45 +08:00

27 lines
1008 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_Inertialization.h"
#include "AnimGraphNode_Inertialization.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Inertialization : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_Inertialization Node;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
virtual void OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
};