// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_Inertialization.h" #include "AnimGraphNode_Inertialization.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_Inertialization : public UAnimGraphNode_Base { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_Inertialization Node; virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override; virtual void OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override; };