69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Misc/Attribute.h"
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#include "Layout/Visibility.h"
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#include "AnimGraphNode_SkeletalControlBase.h"
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#include "BoneControllers/AnimNode_BoneDrivenController.h"
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#include "AnimGraphNode_BoneDrivenController.generated.h"
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class FCompilerResultsLog;
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class FPrimitiveDrawInterface;
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class IDetailCategoryBuilder;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class USkeletalMeshComponent;
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/**
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* This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
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*/
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UCLASS()
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class ANIMGRAPH_API UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_BoneDrivenController Node;
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public:
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// UObject interface
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virtual void Serialize(FArchive& Ar) override;
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// End of UObject interface
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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// End of UAnimGraphNode_Base interface
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// UAnimGraphNode_SkeletalControlBase interface
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virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override;
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// End of UAnimGraphNode_SkeletalControlBase interface
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protected:
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// UAnimGraphNode_SkeletalControlBase protected interface
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virtual FText GetControllerDescription() const override;
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virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
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// End of UAnimGraphNode_SkeletalControlBase protected interface
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// Should non-curve mapping values be shown (multiplier, range)?
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static EVisibility AreNonCurveMappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder);
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static EVisibility AreRemappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder);
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// Should destination bone or morph target properties be visible
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static EVisibility AreTargetBonePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder);
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static EVisibility AreTargetCurvePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder);
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static void AddTripletPropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef<IPropertyHandle> PropertyHandle, const FName XPropertyName, const FName YPropertyName, const FName ZPropertyName, TAttribute<EVisibility> VisibilityAttribute);
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static void AddRangePropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef<IPropertyHandle> PropertyHandle, const FName MinPropertyName, const FName MaxPropertyName, TAttribute<EVisibility> VisibilityAttribute);
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static FText ComponentTypeToText(EComponentType::Type Component);
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};
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