// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Misc/Attribute.h" #include "Layout/Visibility.h" #include "AnimGraphNode_SkeletalControlBase.h" #include "BoneControllers/AnimNode_BoneDrivenController.h" #include "AnimGraphNode_BoneDrivenController.generated.h" class FCompilerResultsLog; class FPrimitiveDrawInterface; class IDetailCategoryBuilder; class IDetailLayoutBuilder; class IPropertyHandle; class USkeletalMeshComponent; /** * This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z) */ UCLASS() class ANIMGRAPH_API UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_BoneDrivenController Node; public: // UObject interface virtual void Serialize(FArchive& Ar) override; // End of UObject interface // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override; virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; // End of UAnimGraphNode_Base interface // UAnimGraphNode_SkeletalControlBase interface virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override; // End of UAnimGraphNode_SkeletalControlBase interface protected: // UAnimGraphNode_SkeletalControlBase protected interface virtual FText GetControllerDescription() const override; virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; } // End of UAnimGraphNode_SkeletalControlBase protected interface // Should non-curve mapping values be shown (multiplier, range)? static EVisibility AreNonCurveMappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder); static EVisibility AreRemappingValuesVisible(IDetailLayoutBuilder* DetailLayoutBuilder); // Should destination bone or morph target properties be visible static EVisibility AreTargetBonePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder); static EVisibility AreTargetCurvePropertiesVisible(IDetailLayoutBuilder* DetailLayoutBuilder); static void AddTripletPropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef PropertyHandle, const FName XPropertyName, const FName YPropertyName, const FName ZPropertyName, TAttribute VisibilityAttribute); static void AddRangePropertyRow(const FText& Name, const FText& Tooltip, IDetailCategoryBuilder& Category, TSharedRef PropertyHandle, const FName MinPropertyName, const FName MaxPropertyName, TAttribute VisibilityAttribute); static FText ComponentTypeToText(EComponentType::Type Component); };