33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimNodes/AnimNode_ApplyAdditive.h"
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#include "AnimGraphNode_ApplyAdditive.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_ApplyAdditive : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_ApplyAdditive Node;
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// UEdGraphNode interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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virtual FString GetNodeCategory() const override;
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virtual void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override;
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// End of UAnimGraphNode_Base interface
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};
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