// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_ApplyAdditive.h" #include "AnimGraphNode_ApplyAdditive.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_ApplyAdditive : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_ApplyAdditive Node; // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FLinearColor GetNodeTitleColor() const override; virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override; virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; virtual FString GetNodeCategory() const override; virtual void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override; // End of UAnimGraphNode_Base interface };