15 lines
918 B
C++
15 lines
918 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNodeEditModes.h"
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const FEditorModeID AnimNodeEditModes::AnimDynamics("AnimGraph.AnimDynamics");
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const FEditorModeID AnimNodeEditModes::AnimNode("AnimGraph.AnimNode");
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const FEditorModeID AnimNodeEditModes::TwoBoneIK("AnimGraph.SkeletalControl.TwoBoneIK");
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const FEditorModeID AnimNodeEditModes::ObserveBone("AnimGraph.SkeletalControl.ObserveBone");
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const FEditorModeID AnimNodeEditModes::ModifyBone("AnimGraph.SkeletalControl.ModifyBone");
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const FEditorModeID AnimNodeEditModes::Fabrik("AnimGraph.SkeletalControl.Fabrik");
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const FEditorModeID AnimNodeEditModes::PoseDriver("AnimGraph.AnimNode.PoseDriver");
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const FEditorModeID AnimNodeEditModes::CCDIK("AnimGraph.SkeletalControl.CCDIK");
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const FEditorModeID AnimNodeEditModes::SplineIK("AnimGraph.AnimNode.SplineIK");
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const FEditorModeID AnimNodeEditModes::LookAt("AnimGraph.SkeletalControl.LookAt");
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