// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimNodeEditModes.h" const FEditorModeID AnimNodeEditModes::AnimDynamics("AnimGraph.AnimDynamics"); const FEditorModeID AnimNodeEditModes::AnimNode("AnimGraph.AnimNode"); const FEditorModeID AnimNodeEditModes::TwoBoneIK("AnimGraph.SkeletalControl.TwoBoneIK"); const FEditorModeID AnimNodeEditModes::ObserveBone("AnimGraph.SkeletalControl.ObserveBone"); const FEditorModeID AnimNodeEditModes::ModifyBone("AnimGraph.SkeletalControl.ModifyBone"); const FEditorModeID AnimNodeEditModes::Fabrik("AnimGraph.SkeletalControl.Fabrik"); const FEditorModeID AnimNodeEditModes::PoseDriver("AnimGraph.AnimNode.PoseDriver"); const FEditorModeID AnimNodeEditModes::CCDIK("AnimGraph.SkeletalControl.CCDIK"); const FEditorModeID AnimNodeEditModes::SplineIK("AnimGraph.AnimNode.SplineIK"); const FEditorModeID AnimNodeEditModes::LookAt("AnimGraph.SkeletalControl.LookAt");