28 lines
984 B
C++
28 lines
984 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimNodes/AnimNode_Sync.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_Sync.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_Sync : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_Sync Node;
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// UObject interface
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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// UAnimGraphNode_Base interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetMenuCategory() const override;
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virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
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virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
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virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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}; |