// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimNodes/AnimNode_Sync.h" #include "AnimGraphNode_Base.h" #include "AnimGraphNode_Sync.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_Sync : public UAnimGraphNode_Base { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_Sync Node; // UObject interface virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; // UAnimGraphNode_Base interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual FText GetMenuCategory() const override; virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override; virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override; virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override; };