37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_ScaleChainLength.h"
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#include "Animation/AnimInstance.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ScaleChainLength
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#define LOCTEXT_NAMESPACE "AnimGraph_ScaleChainLength"
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UAnimGraphNode_ScaleChainLength::UAnimGraphNode_ScaleChainLength(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_ScaleChainLength::GetNodeTitleColor() const
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{
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return FLinearColor(0.7f, 0.7f, 0.7f);
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}
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FText UAnimGraphNode_ScaleChainLength::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_ScaleChainLength_Tooltip", "Scales a bone chain based on distance from StartBone to TargetLocation");
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}
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FText UAnimGraphNode_ScaleChainLength::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_ScaleChainLength", "Scale Chain Length");
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}
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FString UAnimGraphNode_ScaleChainLength::GetNodeCategory() const
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{
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return TEXT("Animation|Misc.");
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}
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#undef LOCTEXT_NAMESPACE
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