// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_ScaleChainLength.h" #include "Animation/AnimInstance.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ScaleChainLength #define LOCTEXT_NAMESPACE "AnimGraph_ScaleChainLength" UAnimGraphNode_ScaleChainLength::UAnimGraphNode_ScaleChainLength(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_ScaleChainLength::GetNodeTitleColor() const { return FLinearColor(0.7f, 0.7f, 0.7f); } FText UAnimGraphNode_ScaleChainLength::GetTooltipText() const { return LOCTEXT("AnimGraphNode_ScaleChainLength_Tooltip", "Scales a bone chain based on distance from StartBone to TargetLocation"); } FText UAnimGraphNode_ScaleChainLength::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_ScaleChainLength", "Scale Chain Length"); } FString UAnimGraphNode_ScaleChainLength::GetNodeCategory() const { return TEXT("Animation|Misc."); } #undef LOCTEXT_NAMESPACE