43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphNode_MakeDynamicAdditive.h"
|
|
|
|
#include "Animation/AnimationSettings.h"
|
|
#include "Kismet2/CompilerResultsLog.h"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// UAnimGraphNode_MakeDynamicAdditive
|
|
|
|
#define LOCTEXT_NAMESPACE "A3Nodes"
|
|
|
|
UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
FLinearColor UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor() const
|
|
{
|
|
return FLinearColor(0.75f, 0.75f, 0.75f);
|
|
}
|
|
|
|
FText UAnimGraphNode_MakeDynamicAdditive::GetTooltipText() const
|
|
{
|
|
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Tooltip", "Create a dynamic additive pose (additive pose - base pose)");
|
|
}
|
|
|
|
FText UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Title", "Make Dynamic Additive");
|
|
}
|
|
|
|
FString UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory() const
|
|
{
|
|
return TEXT("Animation|Blends");
|
|
}
|
|
|
|
void UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
|
|
{
|
|
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
|
|
}
|
|
#undef LOCTEXT_NAMESPACE
|