// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_MakeDynamicAdditive.h" #include "Animation/AnimationSettings.h" #include "Kismet2/CompilerResultsLog.h" ///////////////////////////////////////////////////// // UAnimGraphNode_MakeDynamicAdditive #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor() const { return FLinearColor(0.75f, 0.75f, 0.75f); } FText UAnimGraphNode_MakeDynamicAdditive::GetTooltipText() const { return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Tooltip", "Create a dynamic additive pose (additive pose - base pose)"); } FText UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_MakeDynamicAdditive_Title", "Make Dynamic Additive"); } FString UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory() const { return TEXT("Animation|Blends"); } void UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) { Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog); } #undef LOCTEXT_NAMESPACE