42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_Inertialization.h"
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#include "IAnimBlueprintCopyTermDefaultsContext.h"
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#define LOCTEXT_NAMESPACE "AnimGraphNode_Inertialization"
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FLinearColor UAnimGraphNode_Inertialization::GetNodeTitleColor() const
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{
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return FLinearColor(0.0f, 0.1f, 0.2f);
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}
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FText UAnimGraphNode_Inertialization::GetTooltipText() const
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{
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return LOCTEXT("NodeToolTip", "Inertialization");
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}
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FText UAnimGraphNode_Inertialization::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("NodeTitle", "Inertialization");
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}
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FText UAnimGraphNode_Inertialization::GetMenuCategory() const
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{
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return LOCTEXT("NodeCategory", "Animation|Misc.");
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}
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void UAnimGraphNode_Inertialization::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const
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{
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OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute);
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}
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void UAnimGraphNode_Inertialization::OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
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{
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UAnimGraphNode_Inertialization* TrueNode = InCompilationContext.GetMessageLog().FindSourceObjectTypeChecked<UAnimGraphNode_Inertialization>(this);
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FAnimNode_Inertialization* DestinationNode = reinterpret_cast<FAnimNode_Inertialization*>(InPerNodeContext.GetDestinationPtr());
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DestinationNode->SetTag(TrueNode->GetTag());
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}
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#undef LOCTEXT_NAMESPACE
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