Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Inertialization.cpp
2025-05-18 13:04:45 +08:00

42 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_Inertialization.h"
#include "IAnimBlueprintCopyTermDefaultsContext.h"
#define LOCTEXT_NAMESPACE "AnimGraphNode_Inertialization"
FLinearColor UAnimGraphNode_Inertialization::GetNodeTitleColor() const
{
return FLinearColor(0.0f, 0.1f, 0.2f);
}
FText UAnimGraphNode_Inertialization::GetTooltipText() const
{
return LOCTEXT("NodeToolTip", "Inertialization");
}
FText UAnimGraphNode_Inertialization::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("NodeTitle", "Inertialization");
}
FText UAnimGraphNode_Inertialization::GetMenuCategory() const
{
return LOCTEXT("NodeCategory", "Animation|Misc.");
}
void UAnimGraphNode_Inertialization::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const
{
OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute);
}
void UAnimGraphNode_Inertialization::OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
{
UAnimGraphNode_Inertialization* TrueNode = InCompilationContext.GetMessageLog().FindSourceObjectTypeChecked<UAnimGraphNode_Inertialization>(this);
FAnimNode_Inertialization* DestinationNode = reinterpret_cast<FAnimNode_Inertialization*>(InPerNodeContext.GetDestinationPtr());
DestinationNode->SetTag(TrueNode->GetTag());
}
#undef LOCTEXT_NAMESPACE