// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_Inertialization.h" #include "IAnimBlueprintCopyTermDefaultsContext.h" #define LOCTEXT_NAMESPACE "AnimGraphNode_Inertialization" FLinearColor UAnimGraphNode_Inertialization::GetNodeTitleColor() const { return FLinearColor(0.0f, 0.1f, 0.2f); } FText UAnimGraphNode_Inertialization::GetTooltipText() const { return LOCTEXT("NodeToolTip", "Inertialization"); } FText UAnimGraphNode_Inertialization::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("NodeTitle", "Inertialization"); } FText UAnimGraphNode_Inertialization::GetMenuCategory() const { return LOCTEXT("NodeCategory", "Animation|Misc."); } void UAnimGraphNode_Inertialization::GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const { OutAttributes.Add(UE::Anim::IInertializationRequester::Attribute); } void UAnimGraphNode_Inertialization::OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) { UAnimGraphNode_Inertialization* TrueNode = InCompilationContext.GetMessageLog().FindSourceObjectTypeChecked(this); FAnimNode_Inertialization* DestinationNode = reinterpret_cast(InPerNodeContext.GetDestinationPtr()); DestinationNode->SetTag(TrueNode->GetTag()); } #undef LOCTEXT_NAMESPACE