37 lines
981 B
C++
37 lines
981 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_BlendBoneByChannel.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_BlendBoneByChannel
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#define LOCTEXT_NAMESPACE "AnimGraphNode_BlendBoneByChannel"
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UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FString UAnimGraphNode_BlendBoneByChannel::GetNodeCategory() const
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{
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return TEXT("Animation|Blends");
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}
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FLinearColor UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor() const
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{
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return FLinearColor(0.75f, 0.75f, 0.75f);
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}
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FText UAnimGraphNode_BlendBoneByChannel::GetTooltipText() const
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{
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return LOCTEXT("BlendBoneByChannelTooltip", "Blend bones by channel from two poses together.");
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}
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FText UAnimGraphNode_BlendBoneByChannel::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("BlendBoneByChannel", "Blend Bone By Channel");
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}
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#undef LOCTEXT_NAMESPACE
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