// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_BlendBoneByChannel.h" ///////////////////////////////////////////////////// // UAnimGraphNode_BlendBoneByChannel #define LOCTEXT_NAMESPACE "AnimGraphNode_BlendBoneByChannel" UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FString UAnimGraphNode_BlendBoneByChannel::GetNodeCategory() const { return TEXT("Animation|Blends"); } FLinearColor UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor() const { return FLinearColor(0.75f, 0.75f, 0.75f); } FText UAnimGraphNode_BlendBoneByChannel::GetTooltipText() const { return LOCTEXT("BlendBoneByChannelTooltip", "Blend bones by channel from two poses together."); } FText UAnimGraphNode_BlendBoneByChannel::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("BlendBoneByChannel", "Blend Bone By Channel"); } #undef LOCTEXT_NAMESPACE