Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ApplyAdditive.cpp
2025-05-18 13:04:45 +08:00

179 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ApplyAdditive.h"
#include "Animation/AnimationSettings.h"
#include "Kismet2/CompilerResultsLog.h"
#include "ScopedTransaction.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "DetailLayoutBuilder.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ApplyAdditive
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_ApplyAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_ApplyAdditive::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Tooltip", "Apply additive animation to normal pose");
}
FText UAnimGraphNode_ApplyAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ApplyAdditive_Title", "Apply Additive");
}
void UAnimGraphNode_ApplyAdditive::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const
{
Super::CustomizePinData(Pin, SourcePropertyName, ArrayIndex);
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, Alpha))
{
Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Float);
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.AlphaScaleBias.GetFriendlyName(Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName));
}
}
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, bAlphaBoolEnabled))
{
Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Bool);
}
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, AlphaCurveName))
{
Pin->bHidden = (Node.AlphaInputType != EAnimAlphaInputType::Curve);
if (!Pin->bHidden)
{
Pin->PinFriendlyName = Node.AlphaScaleBiasClamp.GetFriendlyName(Pin->PinFriendlyName);
}
}
}
void UAnimGraphNode_ApplyAdditive::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
const FName PropertyName = (PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None);
// Reconstruct node to show updates to PinFriendlyNames.
if ((PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, AlphaScaleBias))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bMapRange))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Min))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputRange, Max))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Scale))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, Bias))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bClampResult))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMin))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, ClampMax))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, bInterpResult))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedIncreasing))
|| (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FInputScaleBiasClamp, InterpSpeedDecreasing)))
{
ReconstructNode();
}
if (PropertyName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, AlphaInputType))
{
FScopedTransaction Transaction(LOCTEXT("ChangeAlphaInputType", "Change Alpha Input Type"));
Modify();
// Break links to pins going away
for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = Pins[PinIndex];
if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, Alpha))
{
if (Node.AlphaInputType != EAnimAlphaInputType::Float)
{
Pin->BreakAllPinLinks();
RemoveBindings(Pin->PinName);
}
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, bAlphaBoolEnabled))
{
if (Node.AlphaInputType != EAnimAlphaInputType::Bool)
{
Pin->BreakAllPinLinks();
RemoveBindings(Pin->PinName);
}
}
else if (Pin->PinName == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ApplyAdditive, AlphaCurveName))
{
if (Node.AlphaInputType != EAnimAlphaInputType::Curve)
{
Pin->BreakAllPinLinks();
RemoveBindings(Pin->PinName);
}
}
}
ReconstructNode();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
}
Super::PostEditChangeProperty(PropertyChangedEvent);
}
void UAnimGraphNode_ApplyAdditive::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
Super::CustomizeDetails(DetailBuilder);
TSharedRef<IPropertyHandle> NodeHandle = DetailBuilder.GetProperty(FName(TEXT("Node")), GetClass());
if (Node.AlphaInputType != EAnimAlphaInputType::Bool)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, bAlphaBoolEnabled)));
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, AlphaBoolBlend)));
}
if (Node.AlphaInputType != EAnimAlphaInputType::Float)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, Alpha)));
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, AlphaScaleBias)));
}
if (Node.AlphaInputType != EAnimAlphaInputType::Curve)
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, AlphaCurveName)));
}
if ((Node.AlphaInputType != EAnimAlphaInputType::Float)
&& (Node.AlphaInputType != EAnimAlphaInputType::Curve))
{
DetailBuilder.HideProperty(NodeHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FAnimNode_ApplyAdditive, AlphaScaleBiasClamp)));
}
}
FString UAnimGraphNode_ApplyAdditive::GetNodeCategory() const
{
return TEXT("Animation|Blends");
//@TODO: TEXT("Apply additive to normal pose"), TEXT("Apply additive pose"));
}
void UAnimGraphNode_ApplyAdditive::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog)
{
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
if (UAnimationSettings::Get()->bEnablePerformanceLog)
{
if (Node.LODThreshold < 0)
{
MessageLog.Warning(TEXT("@@ contains no LOD Threshold."), this);
}
}
}
#undef LOCTEXT_NAMESPACE