15 lines
500 B
C++
15 lines
500 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimBlueprintVariableCreationContext.h"
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#include "AnimBlueprintCompiler.h"
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FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type)
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{
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return CompilerContext->CreateVariable(Name, Type);
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}
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FProperty* FAnimBlueprintVariableCreationContext::CreateUniqueVariable(UObject* InForObject, const FEdGraphPinType& Type)
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{
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return CompilerContext->CreateUniqueVariable(InForObject, Type);
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}
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