// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimBlueprintVariableCreationContext.h" #include "AnimBlueprintCompiler.h" FProperty* FAnimBlueprintVariableCreationContext::CreateVariable(const FName Name, const FEdGraphPinType& Type) { return CompilerContext->CreateVariable(Name, Type); } FProperty* FAnimBlueprintVariableCreationContext::CreateUniqueVariable(UObject* InForObject, const FEdGraphPinType& Type) { return CompilerContext->CreateUniqueVariable(InForObject, Type); }