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UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_NodeRelevancy.h
2025-05-18 13:04:45 +08:00

18 lines
429 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimBlueprintExtension.h"
#include "Animation/AnimSubsystem_NodeRelevancy.h"
#include "AnimBlueprintExtension_NodeRelevancy.generated.h"
UCLASS(MinimalAPI)
class UAnimBlueprintExtension_NodeRelevancy : public UAnimBlueprintExtension
{
GENERATED_BODY()
private:
UPROPERTY()
FAnimSubsystemInstance_NodeRelevancy Subsystem;
};