18 lines
429 B
C++
18 lines
429 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimBlueprintExtension.h"
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#include "Animation/AnimSubsystem_NodeRelevancy.h"
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#include "AnimBlueprintExtension_NodeRelevancy.generated.h"
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UCLASS(MinimalAPI)
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class UAnimBlueprintExtension_NodeRelevancy : public UAnimBlueprintExtension
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{
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GENERATED_BODY()
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private:
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UPROPERTY()
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FAnimSubsystemInstance_NodeRelevancy Subsystem;
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}; |