// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimBlueprintExtension.h" #include "Animation/AnimSubsystem_NodeRelevancy.h" #include "AnimBlueprintExtension_NodeRelevancy.generated.h" UCLASS(MinimalAPI) class UAnimBlueprintExtension_NodeRelevancy : public UAnimBlueprintExtension { GENERATED_BODY() private: UPROPERTY() FAnimSubsystemInstance_NodeRelevancy Subsystem; };