22 lines
735 B
C++
22 lines
735 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimBlueprintExtension.h"
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#include "AnimBlueprintExtension_LinkedInputPose.generated.h"
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class UAnimGraphNode_Base;
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class IAnimBlueprintCompilerCreationContext;
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class IAnimBlueprintCompilationContext;
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class IAnimBlueprintGeneratedClassCompiledData;
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UCLASS(MinimalAPI)
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class UAnimBlueprintExtension_LinkedInputPose : public UAnimBlueprintExtension
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{
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GENERATED_BODY()
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private:
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// UAnimBlueprintExtension interface
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virtual void HandlePreProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
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}; |