// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimBlueprintExtension.h" #include "AnimBlueprintExtension_LinkedInputPose.generated.h" class UAnimGraphNode_Base; class IAnimBlueprintCompilerCreationContext; class IAnimBlueprintCompilationContext; class IAnimBlueprintGeneratedClassCompiledData; UCLASS(MinimalAPI) class UAnimBlueprintExtension_LinkedInputPose : public UAnimBlueprintExtension { GENERATED_BODY() private: // UAnimBlueprintExtension interface virtual void HandlePreProcessAnimationNodes(TArrayView InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override; };