12 lines
362 B
C++
12 lines
362 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimBlueprintCompilerCreationContext.h"
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#include "AnimBlueprintCompiler.h"
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#include "EdGraph/EdGraphSchema.h"
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void FAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema(TSubclassOf<UEdGraphSchema> InGraphSchemaClass)
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{
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CompilerContext->KnownGraphSchemas.AddUnique(InGraphSchemaClass);
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}
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