// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimBlueprintCompilerCreationContext.h" #include "AnimBlueprintCompiler.h" #include "EdGraph/EdGraphSchema.h" void FAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema(TSubclassOf InGraphSchemaClass) { CompilerContext->KnownGraphSchemas.AddUnique(InGraphSchemaClass); }