Files
UnrealEngine/Engine/Source/Editor/AddContentDialog/AddContentDialog.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
665 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AddContentDialog : ModuleRules
{
public AddContentDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"ContentBrowser"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"DesktopPlatform",
"DirectoryWatcher",
"EditorFramework",
"Engine",
"ImageWrapper",
"InputCore",
"Json",
"PakFile",
"Slate",
"SlateCore",
"ToolWidgets",
"UnrealEd",
"WidgetCarousel"
}
);
}
}