// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AddContentDialog : ModuleRules { public AddContentDialog(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "ContentBrowser" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "DesktopPlatform", "DirectoryWatcher", "EditorFramework", "Engine", "ImageWrapper", "InputCore", "Json", "PakFile", "Slate", "SlateCore", "ToolWidgets", "UnrealEd", "WidgetCarousel" } ); } }