30 lines
726 B
C++
30 lines
726 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node_BaseAsyncTask.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_AIMoveTo.generated.h"
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class UObject;
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UCLASS()
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class AIGRAPH_API UK2Node_AIMoveTo : public UK2Node_BaseAsyncTask
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphNode Interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End UEdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual FText GetMenuCategory() const override;
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//~ End UK2Node Interface
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};
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