// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "Internationalization/Text.h" #include "K2Node_BaseAsyncTask.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_AIMoveTo.generated.h" class UObject; UCLASS() class AIGRAPH_API UK2Node_AIMoveTo : public UK2Node_BaseAsyncTask { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual FText GetMenuCategory() const override; //~ End UK2Node Interface };