Files
UnrealEngine/Engine/Source/Editor/AIGraph/AIGraph.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AIGraph : ModuleRules
{
public AIGraph(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AIModule",
"ApplicationCore",
"BlueprintGraph",
"Core",
"GraphEditor",
"InputCore",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"AssetRegistry",
}
);
}
}