// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AIGraph : ModuleRules { public AIGraph(ReadOnlyTargetRules Target) : base(Target) { OverridePackageType = PackageOverrideType.EngineDeveloper; PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AIModule", "ApplicationCore", "BlueprintGraph", "Core", "GraphEditor", "InputCore", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", } ); } }