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UnrealEngine/Engine/Source/Developer/VulkanShaderFormat/Private/VulkanBackend.h
2025-05-18 13:04:45 +08:00

24 lines
560 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "hlslcc.h"
#include "LanguageSpec.h"
#include "VulkanCommon.h"
// Generates Vulkan compliant code from IR tokens
#ifdef __GNUC__
#pragma GCC visibility push(default)
#endif // __GNUC__
// InputAttachments
// 0 - reserved for depth input, 1-8 for color
extern const char* VULKAN_SUBPASS_FETCH[9];
extern const char* VULKAN_SUBPASS_FETCH_VAR[9];
extern const TCHAR* VULKAN_SUBPASS_FETCH_VAR_W[9];
#ifdef __GNUC__
#pragma GCC visibility pop
#endif // __GNUC__