// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "hlslcc.h" #include "LanguageSpec.h" #include "VulkanCommon.h" // Generates Vulkan compliant code from IR tokens #ifdef __GNUC__ #pragma GCC visibility push(default) #endif // __GNUC__ // InputAttachments // 0 - reserved for depth input, 1-8 for color extern const char* VULKAN_SUBPASS_FETCH[9]; extern const char* VULKAN_SUBPASS_FETCH_VAR[9]; extern const TCHAR* VULKAN_SUBPASS_FETCH_VAR_W[9]; #ifdef __GNUC__ #pragma GCC visibility pop #endif // __GNUC__