42 lines
769 B
C#
42 lines
769 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class Virtualization : ModuleRules
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{
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public Virtualization(ReadOnlyTargetRules Target) : base(Target)
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{
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PrivateIncludePathModuleNames.Add("Analytics");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"DerivedDataCache",
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"Projects",
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"SourceControl"
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}
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);
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if (Target.bUsesSlate)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"MessageLog",
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"Slate",
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"SlateCore"
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}
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);
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PublicDefinitions.Add("UE_VA_WITH_SLATE=1");
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}
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else
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{
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PublicDefinitions.Add("UE_VA_WITH_SLATE=0");
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}
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}
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}
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