Files
UnrealEngine/Engine/Source/Developer/Virtualization/Virtualization.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
769 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Virtualization : ModuleRules
{
public Virtualization(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateIncludePathModuleNames.Add("Analytics");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DerivedDataCache",
"Projects",
"SourceControl"
}
);
if (Target.bUsesSlate)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
"Slate",
"SlateCore"
}
);
PublicDefinitions.Add("UE_VA_WITH_SLATE=1");
}
else
{
PublicDefinitions.Add("UE_VA_WITH_SLATE=0");
}
}
}