// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Virtualization : ModuleRules { public Virtualization(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PrivateIncludePathModuleNames.Add("Analytics"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DerivedDataCache", "Projects", "SourceControl" } ); if (Target.bUsesSlate) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", "Slate", "SlateCore" } ); PublicDefinitions.Add("UE_VA_WITH_SLATE=1"); } else { PublicDefinitions.Add("UE_VA_WITH_SLATE=0"); } } }