41 lines
674 B
C#
41 lines
674 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UncontrolledChangelists : ModuleRules
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{
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public UncontrolledChangelists(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"SlateCore",
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"InputCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Json",
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"SourceControl",
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"AssetRegistry",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorFramework",
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"Engine",
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"PackagesDialog",
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}
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);
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}
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}
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}
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