Files
UnrealEngine/Engine/Source/Developer/UncontrolledChangelists/UncontrolledChangelists.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
674 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UncontrolledChangelists : ModuleRules
{
public UncontrolledChangelists(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SlateCore",
"InputCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Json",
"SourceControl",
"AssetRegistry",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"Engine",
"PackagesDialog",
}
);
}
}
}