// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UncontrolledChangelists : ModuleRules { public UncontrolledChangelists(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SlateCore", "InputCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Json", "SourceControl", "AssetRegistry", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "Engine", "PackagesDialog", } ); } } }