Files
UnrealEngine/Engine/Source/Developer/TurnkeyIO/TurnkeyIO.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
615 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TurnkeyIO : ModuleRules
{
public TurnkeyIO(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Sockets",
"Slate",
"SlateCore",
"Json",
"ToolWidgets",
}
);
PublicDefinitions.Add("WITH_TURNKEY_EDITOR_IO_SERVER=1");
}
else
{
PublicDefinitions.Add("WITH_TURNKEY_EDITOR_IO_SERVER=0");
}
}
}