// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TurnkeyIO : ModuleRules { public TurnkeyIO(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Sockets", "Slate", "SlateCore", "Json", "ToolWidgets", } ); PublicDefinitions.Add("WITH_TURNKEY_EDITOR_IO_SERVER=1"); } else { PublicDefinitions.Add("WITH_TURNKEY_EDITOR_IO_SERVER=0"); } } }