498 lines
15 KiB
C++
498 lines
15 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PsymResolver.h"
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#include "Algo/Sort.h"
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#include "Algo/ForEach.h"
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#include "Containers/Queue.h"
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#include "Containers/StringView.h"
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#include "Containers/StringFwd.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/RunnableThread.h"
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#include "Logging/LogMacros.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Misc/ConfigContext.h"
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#include "Misc/Guid.h"
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#include "Misc/PathViews.h"
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#include "Misc/ScopeLock.h"
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#include "Misc/StringBuilder.h"
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#include "TraceServices/Model/AnalysisSession.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Parse.h"
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#include <atomic>
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/////////////////////////////////////////////////////////////////////
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namespace TraceServices {
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/////////////////////////////////////////////////////////////////////
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DEFINE_LOG_CATEGORY_STATIC(LogPsymResolver, Log, All);
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/////////////////////////////////////////////////////////////////////
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class FPsymSymbolStringAllocator
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{
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public:
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FPsymSymbolStringAllocator(ILinearAllocator& InAllocator, uint32 InBlockSize)
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: Allocator(InAllocator)
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, BlockSize(InBlockSize)
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{}
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const TCHAR* Store(const TCHAR* InString)
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{
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return Store(FStringView(InString));
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}
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const TCHAR* Store(const FStringView InString)
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{
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const uint32 StringSize = InString.Len() + 1;
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check(StringSize <= BlockSize);
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if (StringSize > BlockRemaining)
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{
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Block = (TCHAR*)Allocator.Allocate(BlockSize * sizeof(TCHAR));
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BlockRemaining = BlockSize;
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++BlockUsed;
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}
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const uint32 CopiedSize = InString.CopyString(Block, BlockRemaining - 1, 0);
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check(StringSize == CopiedSize + 1);
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Block[StringSize - 1] = TEXT('\0');
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BlockRemaining -= StringSize;
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const TCHAR* OutString = Block;
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Block += StringSize;
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return OutString;
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}
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private:
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ILinearAllocator& Allocator;
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TCHAR* Block = nullptr;
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uint32 BlockSize;
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uint32 BlockRemaining = 0;
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uint32 BlockUsed = 0;
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};
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/////////////////////////////////////////////////////////////////////
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FPsymResolver::FPsymResolver(IAnalysisSession& InSession, IResolvedSymbolFilter& InSymbolFilter)
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: bRunWorkerThread(false)
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, bDrainThenStop(false)
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, Session(InSession)
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, SymbolFilter(InSymbolFilter)
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{
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// Setup search paths. The SearchPaths array is a priority stack, which
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// means paths are searched in reversed order.
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// 1. Any new paths entered by the user this session
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// 2. Path of the executable (if available)
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// 3. Paths from UE_INSIGHTS_SYMBOLPATH
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// 4. Paths from the user configuration file
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// Paths from configuration
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FString SettingsIni;
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if (FConfigContext::ReadIntoGConfig().Load(TEXT("UnrealInsightsSettings"), SettingsIni))
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{
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GConfig->GetArray(TEXT("Insights.MemoryProfiler"), TEXT("SymbolSearchPaths"), SymbolSearchPaths, SettingsIni);
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}
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// Paths from environment
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FString SymbolPathEnvVar = FPlatformMisc::GetEnvironmentVariable(TEXT("UE_INSIGHTS_SYMBOL_PATH"));
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UE_LOG(LogPsymResolver, Log, TEXT("UE_INSIGHTS_SYMBOL_PATH: '%s'"), *SymbolPathEnvVar);
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FString SymbolPathPart;
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while (SymbolPathEnvVar.Split(TEXT(";"), &SymbolPathPart, &SymbolPathEnvVar))
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{
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SymbolSearchPaths.Emplace(SymbolPathPart);
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}
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Start();
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}
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/////////////////////////////////////////////////////////////////////
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FPsymResolver::~FPsymResolver()
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{
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bRunWorkerThread = false;
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if (Thread)
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{
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Thread->WaitForCompletion();
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}
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::QueueModuleLoad(const uint8* ImageId, uint32 ImageIdSize, FModule* Module)
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{
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check(Module != nullptr);
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FScopeLock _(&ModulesCs);
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const FStringView ModuleName = FPathViews::GetCleanFilename(Module->FullName);
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// Add module and sort list according to base address
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const int32 Index = LoadedModules.Add(FModuleEntry{
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Module->Base, Module->Size, Session.StoreString(ModuleName), Session.StoreString(Module->FullName),
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Module, TArray(ImageId, ImageIdSize)
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});
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// Queue up module to have symbols loaded
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LoadSymbolsQueue.Enqueue(FQueuedModule{ Module, nullptr, LoadedModules[Index].ImageId});
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// Sort list according to base address
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Algo::Sort(LoadedModules, [](const FModuleEntry& Lhs, const FModuleEntry& Rhs) { return Lhs.Base < Rhs.Base; });
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++ModulesDiscovered;
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::QueueModuleReload(const FModule* Module, const TCHAR* InPath, TFunction<void(SymbolArray&)> ResolveOnSuccess)
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{
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FScopeLock _(&ModulesCs);
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const uint64 ModuleBase = Module->Base;
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const FModuleEntry* Entry = LoadedModules.FindByPredicate([ModuleBase](const FModuleEntry& Entry) { return Entry.Base == ModuleBase; });
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if (Entry)
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{
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// Reset stats for reloaded module.
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Entry->Module->Stats.Discovered.store(0u);
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Entry->Module->Stats.Resolved.store(0u);
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Entry->Module->Stats.Failed.store(0u);
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Entry->Module->Status.store(EModuleStatus::Pending);
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LoadSymbolsQueue.Enqueue(FQueuedModule{Module, Session.StoreString(InPath), TArrayView<const uint8>(Entry->ImageId)});
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}
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SymbolArray SymbolsToResolve;
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ResolveOnSuccess(SymbolsToResolve);
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for(TTuple<uint64, FResolvedSymbol*> Pair : SymbolsToResolve)
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{
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QueueSymbolResolve(Pair.Get<0>(), Pair.Get<1>());
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}
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if (!bRunWorkerThread && Thread)
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{
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// Restart the worker thread if it has stopped.
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Start();
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}
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::QueueSymbolResolve(uint64 Address, FResolvedSymbol* Symbol)
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{
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ResolveQueue.Enqueue(FQueuedAddress{Address, Symbol});
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::GetStats(IModuleProvider::FStats* OutStats) const
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{
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FScopeLock _(&ModulesCs);
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FMemory::Memzero(*OutStats);
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for(const FModuleEntry& Entry : LoadedModules)
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{
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OutStats->SymbolsDiscovered += Entry.Module->Stats.Discovered.load();
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OutStats->SymbolsResolved += Entry.Module->Stats.Resolved.load();
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OutStats->SymbolsFailed += Entry.Module->Stats.Failed.load();
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}
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OutStats->ModulesDiscovered = ModulesDiscovered.load();
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OutStats->ModulesFailed = ModulesFailed.load();
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OutStats->ModulesLoaded = ModulesLoaded.load();
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::EnumerateSymbolSearchPaths(TFunctionRef<void(FStringView Path)> Callback) const
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{
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FScopeLock _(&SymbolSearchPathsLock);
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Algo::ForEach(SymbolSearchPaths, Callback);
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::OnAnalysisComplete()
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{
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// At this point no more module loads or symbol requests will be queued,
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// we drain the current queue, then release resources and file locks.
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bDrainThenStop = true;
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}
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/////////////////////////////////////////////////////////////////////
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uint32 FPsymResolver::Run()
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{
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while (bRunWorkerThread)
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{
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// Prioritize queued module loads
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while (!LoadSymbolsQueue.IsEmpty() && bRunWorkerThread)
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{
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FQueuedModule Item;
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if (LoadSymbolsQueue.Dequeue(Item))
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{
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LoadModuleSymbols(Item.Module, Item.Path, Item.ImageId);
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}
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}
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// Resolve one symbol at a time to give way for modules
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while (!ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty() && bRunWorkerThread)
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{
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FQueuedAddress Item;
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if (ResolveQueue.Dequeue(Item))
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{
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ResolveSymbol(Item.Address, *Item.Target);
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}
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}
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if (bDrainThenStop && ResolveQueue.IsEmpty() && LoadSymbolsQueue.IsEmpty())
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{
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bRunWorkerThread = false;
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}
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// ...and breathe...
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FPlatformProcess::Sleep(0.2f);
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}
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return 0;
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::Start()
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{
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// Start the worker thread
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bRunWorkerThread = true;
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Thread = FRunnableThread::Create(this, TEXT("PSymHelpWorker"), 0, TPri_Normal);
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::Stop()
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{
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bRunWorkerThread = false;
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::UpdateResolvedSymbol(FResolvedSymbol& Symbol, ESymbolQueryResult Result, const TCHAR* Module, const TCHAR* Name, const TCHAR* File, uint16 Line)
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{
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Symbol.Module = Module;
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Symbol.Name = Name;
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Symbol.File = File;
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Symbol.Line = Line;
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Symbol.Result.store(Result, std::memory_order_release);
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}
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/////////////////////////////////////////////////////////////////////
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const FPsymResolver::FModuleEntry* FPsymResolver::GetModuleForAddress(uint64 Address) const
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{
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const int32 EntryIdx = Algo::LowerBoundBy(LoadedModules, Address, [](const FModuleEntry& Entry) { return Entry.Base; }) - 1;
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if (EntryIdx < 0 || EntryIdx >= LoadedModules.Num())
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{
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return nullptr;
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}
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return &LoadedModules[EntryIdx];
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}
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/////////////////////////////////////////////////////////////////////
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static inline bool IsWhiteSpace(TCHAR Value) { return Value == TCHAR(' ') || Value == TCHAR('\n') || Value == TCHAR('\r'); }
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static FString NextToken(const FStringView& InStringView, int32& InIndex)
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{
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FString Result;
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// prevent reallocs
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Result.Empty(32);
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// find first non-whitespace char
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while (InIndex < InStringView.Len() && IsWhiteSpace(InStringView[InIndex]))
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{
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InIndex++;
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}
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// copy non-whitespace chars
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while (InIndex < InStringView.Len() && (!IsWhiteSpace(InStringView[InIndex])))
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{
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Result += InStringView[InIndex];
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InIndex++;
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}
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return Result;
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}
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// https://github.com/google/breakpad/blob/master/docs/symbol_files.md
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//
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// Prefix : Info : Number of spaces
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// ------------------------------------------------------------------
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// MODULE : operatingsystem architecture id name : 4
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// FILE : number name : 2
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// FUNC m : address size parameter_size name : 5
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// FUNC : address size parameter_size name : 4
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// address : size line filenum : 3
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// PUBLIC m : address parameter_size name : 4
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// PUBLIC : address parameter_size name : 3
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// STACK : : 0 // Ignore
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// INFO : : 0 // Ignore
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void FPsymResolver::LoadModuleSymbols(const FModule* Module, const TCHAR* Path, const TArrayView<const uint8> ImageId)
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{
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check(Module);
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if (Path)
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{
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// Find the module entry
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FScopeLock _(&ModulesCs);
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const int32 EntryIdx = Algo::BinarySearchBy(LoadedModules, Module->Base, [](const FModuleEntry& Entry) { return Entry.Base; });
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check(EntryIdx != INDEX_NONE);
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const FModuleEntry& Entry = LoadedModules[EntryIdx];
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uint64 BaseAddress = Module->Base;
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FPsymSymbolStringAllocator StringAllocator(Session.GetLinearAllocator(), (2 << 12) / sizeof(TCHAR));
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constexpr uint32 BuildIdSize = 16;
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uint8 BuildId[BuildIdSize] = { 0 };
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auto LineVisitor = [this, BaseAddress, &BuildId, BuildIdSize, Entry, &StringAllocator](FStringView Line)
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{
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int32 Index = 0;
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FString Command = NextToken(Line, Index);
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if (Command == TEXT("MODULE"))
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{
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FString OS = NextToken(Line, Index);
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FString Architecture = NextToken(Line, Index);
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FString BuildIdStr = NextToken(Line, Index);
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int i = 0;
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for (const TCHAR* Ptr = *BuildIdStr; *Ptr && *(Ptr+1) && i < BuildIdSize; Ptr+=2, i++)
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{
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BuildId[i] = (uint8)((FParse::HexDigit(*Ptr) << 4) + (FParse::HexDigit(*(Ptr+1))));
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}
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FString Name = NextToken(Line, Index);
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}
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else if (Command == TEXT("FILE"))
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{
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FString FileIndex = NextToken(Line, Index);
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FString FileName = NextToken(Line, Index);
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PsymSourceFiles.Add(FCString::Atoi(*FileIndex), StringAllocator.Store(*FileName));
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}
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else if (Command == TEXT("FUNC"))
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{
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FString Address = NextToken(Line, Index);
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if (Address == "m")
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{
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Address = NextToken(Line, Index);
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}
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FString Size = NextToken(Line, Index);
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FString ParamSize = NextToken(Line, Index);
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FString Name = NextToken(Line, Index);
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++Entry.Module->Stats.Discovered;
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PsymSymbols.Add(FPsymSymbol(FParse::HexNumber64(*Address) + BaseAddress, FParse::HexNumber(*Size), StringAllocator.Store(*Name)));
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}
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else if (Command == TEXT("PUBLIC"))
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{
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FString Address = NextToken(Line, Index);
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if (Address == "m")
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{
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Address = NextToken(Line, Index);
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}
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FString ParamSize = NextToken(Line, Index);
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FString Name = NextToken(Line, Index);
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++Entry.Module->Stats.Discovered;
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PsymSymbols.Add(FPsymSymbol(FParse::HexNumber64(*Address) + BaseAddress, FParse::HexNumber(*ParamSize), StringAllocator.Store(*Name)));
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}
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else if (Command == TEXT("STACK"))
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{
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// ignore
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}
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else if (Command == TEXT("INFO"))
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{
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// ignore
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}
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else
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{
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FString Size = NextToken(Line, Index);
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FString LineNumber = NextToken(Line, Index);
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FString FileNumber = NextToken(Line, Index);
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PsymSourceLines.Add(FPsymLine(FParse::HexNumber64(*Command) + BaseAddress, FParse::HexNumber(*Size), FCString::Atoi(*LineNumber), FCString::Atoi(*FileNumber)));
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}
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};
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FFileHelper::LoadFileToStringWithLineVisitor(Path, LineVisitor);
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Algo::Sort(PsymSymbols, [](const FPsymSymbol& Left, const FPsymSymbol& Right)
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{
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return Left.Address < Right.Address;
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});
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Algo::Sort(PsymSourceLines, [](const FPsymLine& Left, const FPsymLine& Right)
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{
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return Left.Address < Right.Address;
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});
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TStringBuilder<256> StatusMessage;
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EModuleStatus Status;
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// Only check the first 16 bytes of the BuildId as the psym generator appears to add a trailing 0.
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if (FMemory::Memcmp(Entry.ImageId.GetData(), BuildId, FMath::Min<int>(Entry.ImageId.Num(), BuildIdSize)) != 0)
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{
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StatusMessage.Appendf(TEXT("Build ID for psym %s does not match that of trace. Is this the correct psym for %s?"), Module->Name, Path);
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Status = EModuleStatus::VersionMismatch;
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}
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else
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{
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StatusMessage.Appendf(TEXT("Loaded symbols for %s from %s."), Module->Name, Path);
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Status = EModuleStatus::Loaded;
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++ModulesLoaded;
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}
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// Make the status visible to the world
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Entry.Module->StatusMessage = Session.StoreString(StatusMessage.ToView());
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Entry.Module->Status.store(Status);
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}
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}
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/////////////////////////////////////////////////////////////////////
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void FPsymResolver::ResolveSymbol(uint64 Address, FResolvedSymbol& Target)
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{
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const FModuleEntry* Entry = GetModuleForAddress(Address);
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if (Entry)
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{
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if (Entry->Module->Status == EModuleStatus::Loaded)
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{
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int32 SymbolIndex = Algo::UpperBoundBy(PsymSymbols, Address, &FPsymSymbol::Address) - 1;
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if (PsymSymbols.IsValidIndex(SymbolIndex))
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{
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int32 LineIndex = Algo::UpperBoundBy(PsymSourceLines, Address, &FPsymLine::Address) - 1;
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int32 LineNumber = 0;
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const TCHAR* FileName = TEXT("?");
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if (PsymSourceLines.IsValidIndex(LineIndex))
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{
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LineNumber = PsymSourceLines[LineIndex].LineNumber;
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int32 FileIndex = PsymSourceLines[LineIndex].FileIndex;
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const TCHAR** FileNamePtr = PsymSourceFiles.Find(FileIndex);
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if (FileNamePtr)
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{
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FileName = *FileNamePtr;
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}
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}
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UpdateResolvedSymbol(Target,
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ESymbolQueryResult::OK,
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Entry->Name,
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PsymSymbols[SymbolIndex].Name,
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FileName,
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static_cast<uint16>(LineNumber));
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SymbolFilter.Update(Target);
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return;
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}
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++Entry->Module->Stats.Failed;
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UpdateResolvedSymbol(Target,
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ESymbolQueryResult::NotFound,
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TEXT("?"),
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TEXT("?"),
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TEXT("?"),
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0);
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SymbolFilter.Update(Target);
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}
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else
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{
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++Entry->Module->Stats.Failed;
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}
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}
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}
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/////////////////////////////////////////////////////////////////////
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} // namespace TraceServices
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